Atmosphiric

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An Atmosphir Blog from boberto

Archive for June, 2010

New Weapons: Update 0.9.8.3

Wednesday, June 30th, 2010

Today three new ranged weapons were added to Atmosphir: the Plunderer K-460 (bomb cannon), Berryblaster SW-22 (laser gun), and the AX-70 (laser gun). The Plunderer looks almost like a bazooka and shoots bombs emblazoned with a skull and crossbones that explode on impact; so no more bouncing around! The Berryblaster is a more feminine pink color, but still packs a punch! It shoots pink ring-shaped lasers but does not have any advantage over the default laser gun. Last and certainly not least is the other new laser gun, the AX-70. This gun is probably the most advantageous of the new weapons because it shoots bursts of two red lasers and only depletes a single ammo point for each burst. It is by far my favorite.

Below are pictures of all three new weapons. All pictures were taken by Dave Werner.

Above is the Plunderer K-460: The Pirate Cannon!

Above is the Berryblaster SW-22: The High-Powered Pulse Ring Gun!

Above is the AX-70: The Red Burst Laser Gun!

Dave also hinted that we may be getting animations for our characters tomorrow, so stay tuned! ;)

Atmosphir Version 0.9.8/0.9.8.2: Atmoball, Teleporters, Star Shoes

Monday, June 28th, 2010

First off I’d like to apologize for how delayed this blog post is. I recently took a trip to Florida to see my family and I haven’t had very great access to the game itself. I can stay up to date with the community though, so I am moderating the forums as much as I can but I have not been able to write any editorial staff reviews lately.

My life aside, Atmosphir received arguably one of the biggest new features in its history: teleporters. These simple yet amazing devices allow designers to place objects within their levels that can transport players instantly to other portions of a level. Below is a screenshot (courtesy of Dave Werner) of the new teleportation design props.

Like I said in the first paragraph: I’m sorry this is so delayed. Teleporters along with new star shoes that make stars when you walk around a level came in update 0.9.8.2 and Atmoball came in the earlier update 0.9.8. Sorry this is so out of order!

The star shoes sell for 100 Atmos each in the character marketplace and are pretty cool. I don’t like to wear them though because they may give away my position in multiplayer and I like to stay stealth-like. ;) Atmoball is very fun too. I played my first game and won 26-1 I believe. Minor Studios really knows how to make multiplayer modes and I can’t wait to see what they implement next.

Have fun everyone! Stay posted here at Atmosphiric!

Atmoball Video

Tuesday, June 15th, 2010

Above is a video Dave exported to YouTube. It shows off the features of the upcoming Atmosphir game mode: Atmoball.

New Moderators, Atmoball

Tuesday, June 15th, 2010

Late yesterday Dave announced the new moderators that would be joining our moderator team. There are three:

Boss0Alex [Teams]
Prototype [Support]
KaitouKid [Ideas]

Congratulations you three! It’s going to be great having the extra help in the ideas section and throughout the forums. If you didn’t get picked, don’t be discouraged–it was a tough choice. We had to pick 3 people out of 62 applications.

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Also late yesterday, Dave left us some screenshots of an upcoming new game mode in Atmosphir: Atmoball! Below are the two screenshots he showed us in the thread.

As you can see, there are scaled balls that the player is playing with.

Just like the first picture, the character appears to be wearing a numbered jersey.

Very little else was said about the matter, but I’ll keep you guys posted on what does come up.

Revamped Header, More Activity, Open Beta, Story10

Monday, June 14th, 2010

As promised, I updated the header of the site when I got my Atmos. I tried to keep it as true to the original as possible by taking the picture with almost an identical character and in the same level. The new header also marks the time when I will be much, much more active. As school finally comes to a close, I can sit down and blog more. I have much more free time now as we only have a week or so left in the school year.

My phone broke about a week ago too, and to replace it I ordered a HTC Droid Incredible. I’m using an unlimited data plan with the phone, so with 3G internet on the go I’ll be able to update Atmosphiric whenever anything of importance within the Atmosphir community occurs. So stay posted!

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Atmosphir has been in a private beta stage for almost two years now (more like a year and a half). On June 7th that all changed. A week ago the Minor Studios team launched Atmosphir to the public–not as a finished product, but still as a beta. New users have been frequently posting on the forums and the kind members of our community have been welcoming them all.

My private beta shirt, to show off to all the new open beta users. :P

But I must warn everyone on the forums now: As the community grows, the moderator team will be much stricter. It’s a great deal of work sending out warnings to every person who spams the forums, so temporary bans may become quite common. Now, don’t take my word for it, but the team has been discussing things of this nature and I just thought I would warn all readers. Make sure you behave your best on the forums, because we will not tolerate spamming and/or flaming.

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The following is a quote of Dave’s post announcing the next design challenge, Story10. The forum post can be found here.

“The next design challenge is Story10.

If you are an old-school member, you remember Atmosphir before info stickers. These wonderful simple little tools have added much-needed storytelling into the game, and it’s now hard to imagine them not being there. Yes, eventually NPCs and dialogue will take that to the next level, but it’s actually pretty impressive what users are already doing with multi-level adventures, secret messages, hints, and enemy dialogue.

In Story10, we’re looking for the best story-driven level – the only requirement is that you tell a compelling story of some sorts using info stickers, and preferably, the environment and gameplay. Some ideas to get you started:

+ A narrative-based adventure in one of the many worlds of Cirrus
+ A mystery level where info stickers provide clues to solving a bigger crime
+ A treasure hunt where there clues to hidden stashes of treasures
+ A trivia level where you have to know the answers to questions to proceed (pick the right door)
+ Having interesting characters/enemies who talk with you
+ An interactive story you watch from afar, like being in a theater
+ An Atmosphir recreation of a famous book, movie, TV show, video game, or song

Make sure to include [Story10] as one word in the title of your level to enter. The deadline is Thursday, July 1.

As usual, the top 3 levels as voted by the community will win atmos. But instead of a random winner this time, now that we’re live, the designer who has the level with the most number of plays by midnight PST on July 8 will get an Atmosphir tee-shirt – so tell all your friends to play your level!

Good luck!”

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That’s it on Atmosphir news! Make sure to subscribe to us on Twitter at @Atmosphiric for all the latest Atmosphir updates and check the site everyday because I’m going to much more active over the summer and hopefully in high school.