Update 0.7.5 and Castle10
Sunday, April 18th, 2010Atmosphir is constantly changing and new updates containing fresh new features are always being released. The latest version of Atmosphir is 0.7.5 and has been out for a little while now. It contains new features, namely the scaling and free-rotation of all blocks and platforms, minor bug fixes, and a sleek, refurbished marketplace.
Already the community has cranked out some unbelievable levels using just their new ability to scale and free-rotate blocks and platforms. It’s something that the Atmosphir community has done very well of the past two-or-so years: they’ve always made due with what they’ve got. Just a small little feature that Minor Studios may think is minute can cause some of the most drastic level design changes the game has ever seen. Just the last new feature with blocks and platforms has caused some people to create futuristic spaceships, perfectly rounded planets, and magnificent landscapes. It has totally moved Atmosphir out of the area of blocks and squares and landed the game in a whole new realm of possibility.
In addition to the aforementioned feature is the refinement of the Atmosphir marketplace and character creator. The two now go hand-in-hand as opposed to being separate from one another which has made a great change for the better. Right now the marketplace serves no real useful purpose but eye candy because no one has received their old Atmos yet, but once we all do get our money, the brand new marketplace will be much easier to navigate and use to preview and purchase Atmosphir character items.
“The next design challenge is Castle10.
Let’s face it – a castle is pretty much the ultimate video game environment. A walled fortress might require some brute force or stealth to enter. Huge towers beg to be climbed. Secret passages and treasury rooms could be around any corner. You could be in the middle of a battle, have to deal with royalty, or explore abandoned and haunted ruins. The possibilities are endless.
So your task is simple – make the ultimate Atmosphir castle adventure. What type of castle is totally up to you – Gothic, European, Sand, Space, Blockland, Forest…or whatever you can dream up. The very best levels will not only look great, but also have the gameplay to back them up…a big empty castle isn’t going to be fun for anybody.
The deadline for this challenge is 11pm PST on Wednesday, May 5. Make sure to include the tag “Castle10″ (as one word) in your title in order to be considered. As always, atmos will be awarded to the top 3 spots, and once again, one random entrant will win a free Atmosphir tee-shirt.
Good luck!”
Those were the words of Minor Studios’ Creative Director Dave Werner as he recently announced the latest design challenge: Castle10. I don’t think I need to add much to Dave’s notice but a wholehearted good luck! I can’t wait to see what the wonderful community creates this time!