The Atmosphiric Guide to Multiplayer
Wednesday, March 17th, 2010
boberto left, gary1 right
Today we delve into the depths of the dangerous and unstable world of multiplayer. Why do I say dangerous? Because players like daimon, KaituoKid, and I love to kick some butt. And why would I say unstable? Because connections can time out at any second, and objects like lasers may be left suspended in mid-air. I’d like to give every person reading this guide the best chance of winning a multiplayer match as well as the best experience while playing in one. It’s a short guide instructing you on the basics of what items are best for what circumstances, and what kinds of weapons are the best to use. It will also touch upon the optimal situations when First-Person and Third-Person views should be used.
As of now, only about two thirds of all the weapons are available in Stratosphir. Below is a list of which weapons do the most damage at the moment. This is how the information stands now, and it will likely change quite soon. The best weapons in the game are the short sword and the pulse sword. Each only take three hits to knock someone out.
The best way to take a weapon better than your is to block, and then quickly hit the opponent while they’re stunned, or to jump on their head.
- Scimitar (Anubis Sword) – 6 hits
- Wooden Sword (default) – 5 hits
- Fists – 10 hits
- Pulse Sword – 3 hits
- Short Sword – 3 hits
- Bounce Hammer – 5 hits (I’m pretty sure, I honestly can’t remember)
- Head-bouncing – 3 hits
- Lasers – 4 hits
- Bombs – 2-4 hits depending on the accuracy of the shot
Hopefully soon, Minor Studios will effectively balance out weapons, because using my Scimitar is just annoying.
In Atmosphir, there are many different preferences that you can set to get the optimal play experience. For me, I like to turn the auto-camera off, the auto-aim on, the First-Person off, and auto-block on. I haven’t found exactly what auto-block does, but it hasn’t seemed to effect me in any way. As for the other preferences, read below the find what time is the best to use them.
Auto-Camera. So far, I have not found any benefits of auto-camera. It just get’s annoying with the camera resisting the way I want it to be facing. If I were you, I would leave this option permanently off.
Auto-Aim. There are a lot of players who hate auto-aim simply because it helps you with your shooting, and they say it is cheap in multiplayer matches. I leave this preference on, because otherwise is almost impossible to hit people. It’s not very great, but it should be enabled all the time if you want the best chance of getting a KO. If you think you’re good enough, turn it off, and compare how many KO’s you get. I’m certain auto-aim will help you significantly.
First-Person. First-person shooting view is best used in an instance where you are 10-15 blocks away from your opponent. It is too hard to see during close combat, and when you are a large amount of blocks away from someone, it is very inaccurate. I’ve chosen to leave this preference off simply because there are more situations where I don’t need it than situations where I do need it.
Hopefully I’ll see all you readers in a multiplayer session soon, and good luck! I hope this guide helped you to improve your playing skills, and that you enjoyed reading. Happy multiplayer-ing!


