Happy Holidays!
Sunday, December 27th, 2009
Happy Holidays to all you guys out there from Atmosphiric and Minor Studios! I know this is a little late, but I hope it get’s the point across.
As the holiday season began, Dave posted a few more eye-appealing Stratosphir screenshots in the Atmosphir section of the forums. You can read his thread here. And now, enjoy the screenshots he posted with a little bit more description…

You can see above the new stance of the character and behind him, the amazing Shading effects that will be coming with the new engine. The only other new feature you can spot is a cage rotated and placed into the ground so that the bars are facing up–the cage is to the bottom right of the character.

The main focus, I believe, of this screenshot is to show the new jump animation (which I must say is pretty awesome) and the fog effects on the enormous castle in the background. Behind the fog, though, you can see a new skybox too. It also showcases the very improved textures that will be coming along with Stratosphir.

You can see some more of the shaders and the new item effects.

Even more of the shading effects, the new jump animation, and also the new info sticker block. The info sticker is a circular, very thin white and blue block with an “i” in its center. When you get close enough to it, a custom dialogue box appears. The only other new thing you can see is a giant, resized palm tree behind the character.

First of all, you can see the epic, yes, I’m using the word epic new combat pose in mid-air. Behind the character, you can see a rotated rock laying on the ground, and I bridge tilted and resized. You can also see what looks like the resized corner of a Muka block, and a rotated, and again, resized Little Treehouse.

Standing on an enormously resized Skull Door, which is rotated so that it’s laying down. The textures are new and improved, which look amazing if I do say so myself! I think my favorite part of the screenshot, though, is the new space skybox in the background.

Yet another new skybox, and also the new aiming system for the bomb cannon. You can see throughout the rest of the picture many random blocks and an abundance of bombs.

You can see the new and improved rulebook, with many additional features. In the first “Rulebook” window, you can see that there are options to set the rules for the the whole level (Global) or set rules for multiplayer. There is also a thumbnail view of the music and skyboxes. In the second window, entitled “Ambient Item Properties,” you can edit the skybox to be a blank color, and edit the fog too. Fog is going to be very improved with Stratosphir, because you will be able to edit its color and density, but in addition, you will be able to change where the fog appears in the level–in other words, picking the area in which the fog will be present. There is not much else in the screenshot, just the design sidebar which contains a few new bombable blocks.
I’m sorry that that was such a long article, but I hope it gave a good description of each and every screenshot. Happy Holidays and best wishes in the new year!
Enjoy another. This one contains crab.
Just another little screenshot for you all to enjoy.

















