November Design Challenge: Arcade09
November 1st, 2009 at 22:14
Dave announced just a small bit ago that the final design challenge before the release of Project Stratosphir will be Arcade09. Good luck to all entrants, and have fun designing!
Here’s the post from the Atmosphir News page:
“The November dual Design & Play Challenge is Arcade09. Arcade games are known for certain traits – being fast, fun, and all about getting your initials in the high scores. This month’s challenge seeks to do the same. While almost any Atmosphir level could be considered competitive in the leaderboards, certain levels are more well-suited to allow for a wide variety of scores. An “arcade” level might have some of the following features:
+ A relatively simple gameplay premise or story
+ Fast-paced, race-against-the-clock action and/or survival from ever-increasing difficulty
+ If time is used, a short initial time limit that can be extended through powerups or points
+ High replay value to entice you to try and beat your best score
If you’re still unclear of the concept, some great examples of what I would consider awesome arcade levels are Lunch Break Mayhem by EliteBlackDragon, Muka Carnivale Game by bigdrip681, and Leaderboard Tower by munchy365.
In addition, we’ll be giving out prizes to the best players in this challenge as well. The players with the #1 spot on the top 3 designs will also win atmos. Because no one knows who will win the design challenge until the official results are announced, players should try to top as many leaderboards as you can. Designers are ineligible to win a play prize for their own level, but may compete in other designers’ levels.
The first place level designer and first place leaderboard player will each get 1000 atmos. 2nd is 500 apiece, and 3rd is 250. The deadline for designs is Sunday, November 22nd. Make sure to include [arcade09] as one word in the title of your level to compete, and check the forums on the 23rd to vote. Playing will continue until the contest winners are revealed later in the week.
As mentioned before, this is the last design challenge with the current desktop version of Atmosphir, so make it count! We will be moving into the new browser-based multiplayer version in early December.
Good luck to everyone!”
Tags: Design Challenges